The target must succeed on a strength saving throw or be knocked prone. Pounce on a target by rushing twenty feet at them and smashing them with a hit.You want to use the Pack Tactics ability, if a member of your team is within five feet of an enemy and about to get wacked, it’ll trigger the pack mentality of this creature.With the desire to keep your friends safe, this will give you advantage on attack rolls.Great at teamwork, its allies become part of its pack and it’s willing to do what it takes to keep them safe. Strengths: It’s a good Wild Shape that’s offered early in the game. A druid that chooses the velociraptor as their wild shape can use the skills of this ancient creature to slash and bite their targets. The velociraptor may be classified as a tiny creature in size, but this little guy can really cause some damage if the enemy isn’t careful. It can use its hooves as a melee weapon and can cause a bit of bludgeoning damage to one target. Now, the draft horse may not be your go to creature for battling, but that doesn’t mean it's defenseless.If you have been separated from your party and don’t have any teleportation abilities, you can use the Wild Shape of the draft horse to find your way back to the group. This large beast can also traverse the land at a very speedy pace.As a draft horse, you’ll be able to carry them until they’re able to be healed. Druids are usually able to heal their allies, but there are tough situations and sometimes your companions do something stupid and get hurt at the worst possible time – like when there's no way to heal them. You want to help your party carry a heavy load or even injured or exhausted party members.Strengths: Great for speedy travel or if you and your party did something to get chased out of town, running away as a draft horse is a good option. So then, what’s so important about this Wild Shape? Well, if you’re a kind druid that wants to literally support your party, you can carry more weight and increase your traveling pace. In fact, the draft horse is basically useless in battle. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at horses aren’t good for battle, so don’t use them for that. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. For a longer list, see the Related Subreddits wiki page.BoardGameGeeks Friendly Local Game Store List.Please read the rules wiki page for a more detailed break-down of each rule. If you believe a rule has been broken, please report the offending post/comment.Please use /r/lfg if you are trying to form a group. Follow the /r/DnD Mission Statement and the reddit content policy, including the provisions on unwelcome content and prohibited behavior.This includes blogs, art commissions, modules, maps, podcasts, streams, etc, whether you are charging for them or not. Any time you intend to post any promotion, message the mods ahead of time.When discussing a specific edition, include the edition in the title or select the appropriate link-flair.Also note our NSFW rules and banned subjects list. You must include in the title of all posts sharing/seeking commissions. All image posts must be original content, must include or in the title, and must be accompanied by a 400+ character description in the comments.This includes illegally distributed official material (TSR, WotC), reproductions, dubious PDFs, and websites or applications which use or distribute non-SRD rules content. Do not suggest, promote, or perform piracy.Both the title and the content of posts must directly relate to Dungeons & Dragons.
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